I like Too Human, it's a great game that I've been longing to play. I just downloaded and play the Demo all the way through. It's just a demo and the graphics weren't really that great, but good enough for me and this type of game.
There are a couple of things I didn't like which I hope do not happen when the game ships next month. First, there seems to be lots of invisible walls I run into. They aren't even faked that well and stop me usually about 3-4ft from a wall or rock instead of bumping into it. This happens in some doorways where it feels like the actual graphic has an invisible outer shell which is part of the unseen door and blocks my run path.
Ninja Gaiden II gave me zero issues with the camera and worked perfectly not to mention there are tons of menu and in-game options to tweak the camera, but people complained... I just didn't see it. If people want to complain about game cameras in Too Human, I can understand. Te camera in Too Human was a little annoying. I wanted more control over it as I walked into a big room where I knew lots of monsters were going to come out.
But then I just said, ok, I'm gonna just trust the camera movements and things turned out well. So you just have to trust the camera in Too Human. You also have multiple zoom levels to view closer and further away from your character.
The leveling up skill point system is less complicated than I thought. And works out quite well.
You level up pretty fast and makes killing the mechanical beasts all the more enjoyable. I have
yet to play with upgrading and modifying my weapons.
Also, probably because I'm lacking the complete story, but some things didn't make sense from a gameplay perspective such as, teleport to this area... move this block to point at door number #2, then when I teleport back into reality, door #2 is opened in reality. Repeat the process for the other two doors. Logical, but why?
This demo isn't one of those tutorial demos and pretty much just let you get right in the action, and some of the story although you get the occasional tip about the basic buttons which is great but doesn't stop the game. I missed one tip because I was pressing buttons but I hope it was a tip about fighting the big, mechanical monsters. I discovered that the 'A' button let's you climb on top of the big beast when you're close enough to it (like in the trailers). But once you're on top, then what? I think, but I'm uncertain that when you're on top, if you can balance your left stick well enough and don't fall off he will do his finishing move instead of losing balance and throwing you off his back. But that's just my guess through trial and error.
Fighting was cool though, and I like the controls with the right analog stick as your main attack method in different directions. You attack a lot in Too Human, and in many directions, so the analog stick fits perfectly... better than trying to map to buttons or even just having to tap the A button repeatedly for hours.
There are even combinations you can do like pressing up/toward something with the left-stick then pressing up/toward in the same direction with the attack right-stick and that does a special move.
The music in the game is really nice too, giving it a more epic feel during battle and the actual moves themselves have nice sound effects as well.
Overall, Too Human is a great game and I hope they fix some of the minor issues I pointed out above. Too Human introduced cool and new gameplay elements which you will probably get used to pretty quickly and I'm sure once I really start customizing my character I will become attached. I will definitely buy this game.
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